Plargg, Dean of Chaos // Augusta, Dean of Order
Two deans, two disciplines, and a double-faced frame that lets the game ask which one it wants as you draw it. The chaos side runs on entropy: a rummaging tap-ability that swaps a card you don't want for a fresh one, feeding a top-of-library dig that free-casts the first cheap nonlegendary, nonland hit it finds and buries the rest at random. That randomness rewards a curve of low-cost payoffs and punishes any hope of precision, exactly the kind of friction this side delights in. Flip to Augusta and the axis becomes tapped versus untapped: tapped bodies swing harder, untapped ones defend better, and the attack trigger sets the state. When you attack, everything untaps, then you choose which creatures to re-tap. Tap one and it fights as a +1/+0 threat, unavailable to block through the crackback. Now the wrinkle the buffs invite: untapping an attacker does not pull it out of combat, so a creature you leave untapped keeps swinging (now with +0/+1) while staying free to block on the way back. What is normally a binary choice, swing or hold, becomes a per-creature dial, and the untap clause lets your best attackers do both jobs in the same turn. Chaos improvises from a shuffled library; Order arranges what is already deployed, and reading which pieces to re-tap is the whole game on the Augusta side.




