Skip to content
Moxonomy

Planar Genesis

InstantGreen manaBlue mana

Green has always dug through its own deck for lands and threats, but the digging has traditionally been shackled to the main phase: ramp wants to happen before you tap out, so the spells that enable it resolve on your own turn and nowhere else. Resolving at instant speed unshackles that. The land drop this enables can land on the opponent's end step, in response to a fetch or a shuffle, or after you've held up interaction and never spent it. The mode toggle carries the design: choose the land and it enters tapped, so acceleration costs a turn of tempo, while everything else (a noncreature spell, a missing threat, the fixing you didn't happen to need) goes to hand instead. You are never forced to abandon value in the pile. The random-bottom clause draws the ceiling: you see four, keep exactly one, and the other three vanish rather than stack, so this is a single high-quality peek, not a library-sculpting engine. What results is a two-color smoothing spell that behaves like ramp when you want acceleration and a cantrip when you don't, and gets to decide which the moment the information arrives rather than committing on your own turn.

Planar Genesis (mh3)
MH3 · #198uncommon
Pricing
Normal: $0.39
Foil: $2.16
Oracle Text

Rules text

Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close