Plan the Heist
Plot is what turns this from a fair four-mana refill into something that manipulates tempo in a way blue rarely gets to. Exile it on a slack turn, pay the plot cost then, and the draw three lands on a later turn for free, already accounted for. That untangles the classic tension of card-advantage sorceries: they draw you cards but cost you the turn you cast them. Here you smear the cost across two turns and cash it in on the cheap one, so the refill arrives without setting your tempo back at all. The surveil rider is the reason to run yourself empty first. Draw three off an empty hand is a full reload, and the conditional surveil 3 that precedes it smooths what you draw toward action rather than land after you have already emptied out. The design rewards a hand you have deliberately spent to zero, an unusual thing to ask of a control-leaning draw spell, and it gives the card a home in decks that want to be hellbent by design rather than by accident. What it will not do is dig you out of trouble at the last second: both the plot version and the surveil condition assume you saw this coming a turn ahead. It is a planned refuel, not an emergency one, and the name is doing honest work.
