Plague Reaver
The trick here is that a 6/5 for three mana with a suicidal end-step clause is not the point: the second ability is, and it turns a drawback into a weapon. Most oversized beaters with a self-immolating downside ask you to race the clock before the board wipes itself. This one hands the clock to somebody else. By discarding two and sacrificing it, you deposit the entire liability onto a target opponent, who inherits a body that starts eating their own board at their next end step. The end-step sacrifice reads as a cost to you until you realize whose end step it will be firing on after the toss. That reframes the whole card: it is not a fragile threat you protect, it is a hot potato you build a deck to keep passing. Reanimation, blink, and repeatable graveyard recursion all stop being value engines and start being retrieval mechanisms, pulling the Reaver back so you can gift it again the next turn. The two-card discard is the friction on the loop, not the sacrifice: throwing it costs cards, so the political calculus is real. The best home is a deck that already treats its creatures as expendable, one happy to strand a lone 6/5 on an opponent's side and let the sacrifice trigger dismantle whatever they spent the game assembling. A drawback creature reengineered into a griefing tool.


