Plague Belcher
A 5/4 with menace for is a big body for the cost, and the enters trigger is the bill that comes due: two -1/-1 counters that have to land on a creature you control, so the discount is paid by shrinking your own side rather than answering the opponent's. The clever part is that those counters were always meant to feed the third line. Aim them at a creature you intend to lose, or one that converts dying into value, and the same beater becomes an engine: a Zombie token, a sacrifice-ready body, anything whose death you can monetize. From then on, every other Zombie that dies costs each opponent a life, turning attrition into a clock that grinds without ever needing to connect in combat. The last line is pointedly worded around "another Zombie you control," which is the balancing act: the Belcher cannot cash in its own death, so the counters belong on expendable fodder you were already planning to spend rather than on the 5/4 itself. Parked on a token or a chump, those counters cost you nothing, while menace keeps the big body relevant as a threat and the death trigger ticks away in the background. Note that the life loss is not a drain: it takes from each opponent without returning anything to you. This is a black aggro-attrition piece that treats creature death as a resource rather than a loss, asking the deck around it to be built to die on its own terms.


