Pitiless Fists
Green's fight removal carries a hidden liability: the creature you point at their board takes back everything it deals, so trading a fragile attacker into something big usually means losing the fight along with the removal. Stapling the effect to an Aura that also grants +2/+2 dissolves that tension in a single motion. The fight resolves on entry, when the enchanted creature is already two power larger, so the removal and the survival math are one event: the buff wins the exchange rather than a separate trick you have to hold up. That timing is what the card is built around. A bare fight spell demands a body already large enough to eat what you name; this one supplies the size itself, letting a two- or three-power creature clear a blocker and keep the extra bulk stapled on afterward. The Aura framing is also the bill. Every board wipe and spot-removal spell in the game punishes you for sinking a resource into a creature you then lose, but here the fight has already happened, so the two-for-one risk is front-loaded instead of lingering; the +2/+2 still evaporates the instant the host dies. That is the compromise the design lands on: it wants the enchanted creature swinging the turn it arrives, folding a removal spell and a combat trick into a single tempo swing rather than banking a threat you plan to keep around.
