Pir's Whim
A ramp spell that reads differently depending on how many seats are filled. The friend-or-foe template turns one resolution into a spread of separate decisions: hand a tapped land to each player you want indebted, force a sacrifice from each one you do not. In a duel it collapses to a binary choice; at a crowded table it becomes a many-handed negotiation over who gets a favor and who pays a tax. What sharpens the calculus is that the punishment is the foe's to assign: a foe sacrifices an artifact or enchantment of their own choosing, so the downside resolves as a soft, forgivable tax rather than targeted removal. That distinction is the whole design thesis: rewarding allies is cheap and unconditional, punishing enemies is partial and self-directed, and the two happen inside a single spell that no one can pull apart. Named for one half of the Pir and Toothy partner duo, it belongs to a green lineage of cards written specifically for multiplayer threat assessment, where the interesting question is not what the spell does but which relationships are worth a land and which artifacts are worth the resentment of prying them loose. As pure fixing it is forgettable; as an instrument for steering a four-player board, it asks the caster to price out every seat at once.

