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Moxonomy

Pirate Hat

Artifact — Equipment1 generic manaBlue mana

A discounted equip cost scaled to a single creature type is a lever Wizards has pulled repeatedly, and here it does the load-bearing work: at a pittance to re-attach onto a Pirate and full retail onto anything else, the reduced cost turns a two-mana looting engine into something a dedicated deck can shuffle across a board almost for free. The loot trigger itself is old technology, the same draw-then-discard Merfolk Looter has offered for years, but bolting it to combat changes the axis. The engine only fires when the creature swings, so it wants an aggressor rather than a durdle, and it converts every attack into a filtering event that smooths draws and stocks the graveyard. The +1/+1 is nearly incidental, a nudge to keep the equipped body relevant in combat rather than a reason to run the card. Mobility is what makes the discount matter: a looter fixed to one creature is fragile, but a looter you can relocate onto whichever Pirate is likeliest to connect turns a removed attacker into a minor setback instead of a dead investment. It is a modest engine tuned to reward playing a critical mass of one creature type, the payoff scaled precisely to how committed you are to the theme.

Pirate Hat (lci)
LCI · #70common
Pricing
Normal: $0.16
Foil: $0.26
Oracle Text

Rules text

Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate 1 generic mana Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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