Pious Wayfarer
Constellation asked a simple design question: how do you reward a deck for stacking enchantments without piling on effects that only matter in a dedicated shell? This one-drop's answer is the humblest possible payoff, a repeatable +1/+1 that fires every time an enchantment enters the battlefield under your control. The trigger cares about any enchantment entering, so an aura, a cheap enchantment creature, an enchantment token, or a Saga first hitting the battlefield all count (the Saga's later chapters, which only add lore counters, do not, since the permanent is already there). Each pump can point at whatever creature needs it that turn: a blocker held back to survive combat, an attacker nudged past a trade, or the Wayfarer itself outgrowing the removal aimed at it. The 1/2 frame is doing quiet work here; the extra toughness lets it shrug off one point of incidental damage and keeps the engine online long enough to matter. The boosts are temporary and singular, and that is the point: the card rewards tempo and combat math rather than accumulation, so you are not building an unkillable board, you are winning the specific fight in front of you this turn. It is a floor-level enabler, the kind of common that makes an enchantment-matters archetype coherent without warping it, and the reason such decks can lean on cheap enchantments as a curve rather than as a combo.

