Pious Interdiction
Pacifism with a tax attached, and the tax buys back a little of what the effect costs you. The core template here is one of white's oldest answers to a problem creature: rather than kill the threat, you neuter it, leaving a body on the board that can neither swing nor stop your own attackers. That tempo trade has always been the catch with this kind of aura, because the enchanted creature stays a legal sacrifice, a blink target, and a lure that soaks a removal spell your opponent might otherwise aim at something live. The two life is the sweetener: it doesn't change what the card answers, but it nudges the spell toward the race-stabilizing role that white's defensive shells want, turning a pure removal patch into a small life-swing against aggression. The price is the rate. Four mana for a sorcery-speed lockdown that a single Disenchant effect undoes is slow, and it does nothing against creatures whose threat is an ability rather than combat: a mana dork, a tapper, anything that wins by triggering rather than attacking keeps right on working. What you're paying for is the gentlest version of removal white has: no exile, no destroy, no graveyard interaction, just a creature that sits there doing nothing while you gain a buffer and move on.
