Pinchy McStingbutt
The gag name is the tell that you're not meant to weigh the power level, but the structure underneath is a coherent little engine: a resilient blocker that converts unblocked hits into a randomized supply of matching removal. The mechanic at the heart of it, conjuring a card that was never in your deck, is strictly digital: it manufactures a spell out of nothing on a repeatable combat trigger, a thing that only functions where the client can invent cards on the fly. The interesting design choice is treating the reward as a probability distribution rather than a fixed effect. Connecting doesn't hand you a known payoff; it rolls across a small named pool of sting spells and drops one of them into your hand, so the card is bookkeeping a spread of outcomes instead of promising one. Deathtouch on a 1/3 is what keeps the trigger dependable across turns: the body doesn't need to win combat to be threatening, anything that blocks it dies, and a defender that would trade poorly is incentivized to let the sting through. That's exactly the low-stakes attacker that slips in for the connect turn after turn, which is what a randomized-supply engine wants. Take away the joke and you're left with a design that leans entirely on being digital-native, generating cards at random off a body built to keep attacking.
