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Moxonomy

Pillardrop Warden

Creature — Spirit Dwarf3 generic manaRed mana

A defensive wall that pays you back when you sacrifice it. The 1/5 with reach covers both the ground and the air on the front end, buying the turns a slow spell-based deck needs; when the wall has outlived its blocking usefulness, tapping and sacrificing it tucks a burn spell or a card-draw sorcery back into your hand. The two-mana cost, restricted to sorcery speed, keeps the two modes from overlapping: you cannot chump-block and rebuy in the same window, so every turn forces a choice between holding the line and reclaiming a spell. That split between a stall body and a value payoff is the entire reason for the design. A wall this large would be dead weight in a proactive deck, but the recursion clause earns it a slot in exactly the grindy, spell-heavy shells where a slow blocker justifies its presence, the kind of deck that treats its instants and sorceries as reusable resources rather than one-and-done cards.

Pillardrop Warden (stx)
STX · #112common
Pricing
Normal: $0.09
Foil: $0.07
Oracle Text

Rules text

Reach 2 generic mana, Tap, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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