Pilgrim of the Fires
Seven generic mana for a 6/4 with first strike and trample is the kind of rate that lives in a very specific place: the colorless slot of a deck that has already spent its colored mana on something else, or that has no colored mana to spend at all. The body is built to win a race in one direction only. First strike plus trample on a six-power attacker means it kills most blockers before they swing back and pushes the overflow through, so it trades up in combat and refuses to be chump-blocked profitably. The four toughness is the giveaway that this was costed as a finisher, not a wall; it dies to most things that survive long enough to point at it, but the design assumes you are the one pressing the attack. As a colorless golem, it slots into artifact-matters and ramp shells that care about the absence of color more than the size of the body, the kind of payoff a five-color or devoid-themed build can run without bending its mana. It is plainly an expensive creature, and nothing about the cost is disguised; the appeal is that first strike and trample together make six power behave like a clean, evasive threat rather than a fragile pile of stats.
