Pilfering Imp
Targeted discard has always paid a tax for precision, and this little flier shows exactly what that tax looks like when you fold it into a body. Thoughtseize and Duress hand you the card and the choice for a single mana, no creature attached; the cost of bolting the same surgical strike onto a 1/1 evasive attacker is that you pay it twice. The mana goes in up front for the creature, then again (plus a tap and the creature itself) when you finally pull the card. The sorcery-speed clause closes the obvious abuse: you cannot hold it up as an instant-speed answer to a topdeck, so the targeted discard stays a proactive disruption tool rather than a reactive counterspell. What you buy for that patience is optionality. A discard spell is dead weight once it has been cast; an Imp on the table is a clock, a chump blocker, and a stored discard you activate by sacrificing it, redeemable on whatever turn the information matters most. The body and the discard occupy the same card slot but resolve on different turns, which lets you spend the early game pressuring life totals and the later game stripping the answer that would have stabilized them. It is the trade a deck makes when it wants disruption it can also attack with, and is willing to wait for it.

