Piggy Bank
A red aggressive two-drop that refunds part of its cost when it trades, which is a quiet but real reworking of how sacrifice-fodder gets priced. The 3/2 body wants to attack, and the death trigger means the two mana you spent is never fully sunk: block it, kill it, feed it to your own sacrifice engine, and out drops a Treasure that fixes a color or ramps you a turn. That Treasure clause is doing double duty, because it turns a creature red would normally play for tempo into a mana-generating piece that pairs naturally with the sacrifice-and-reanimate loops red keeps flirting with. The design lineage here is the long line of creatures that leave value behind on death (the older ones tended to draw a card or leave a token that could chump), but Treasure is the more flexible currency: it accelerates, it fixes, and it counts as an artifact for anything that cares. The catch is that the payoff is deferred and conditional on death, so this is a beater you are happy to spend rather than protect; the Treasure reframes a creature you would normally shield into a resource whose best outcome is dying on your terms.
