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Moxonomy

Piercing Light

InstantWhite mana

The restriction on the target is the whole design: this can only point at a creature that has committed to combat, which is exactly the moment a two-damage instant does the most work for the least mana. It cannot pick off a mana dork on turn one or answer a threat sitting back on defense; it waits for the attack step or the block, then trades for a single white mana while smoothing the next draw. That combat-only clause is what keeps a one-mana removal instant from being oppressively flexible: it is a tempo tool priced for the exact window it serves, not a catch-all answer to everything white cannot otherwise touch. Because the spell needs a legal attacking or blocking target to be cast at all, the scry is not a fallback for dead turns; it rides along on a kill you were already making, sharpening what would otherwise be a plain trade of two damage for one mana into a play that also fixes a topdeck. White has always paid for its cheap combat interaction with a timing constraint, and this is that bargain in miniature: raw power surrendered for a restriction on when the spell can be cast, the trade that lets white run efficient removal without reaching past its color-pie limits into noncombat threats.

Piercing Light (dbl)
DBL · #297common
Pricing
Normal: $0.05
Foil: $0.20
Oracle Text

Rules text

Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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