Pia and Kiran Nalaar
A Siege-Gang Commander built for a different decade. Where that card asked you to feed it Goblins, the Nalaars come with their own ammunition: two flying Thopters that walk in alongside the parents, ready to be converted into damage the moment you have the spare mana. The repeatable sacrifice outlet is the engine, and the thing that makes it tick is the breadth of its fuel. Any artifact will do, not just the tokens the card makes, which means every Treasure, every Clue, every spent equipment, and every leftover construct becomes two points aimed wherever you need them. That turns the card from a body-and-tokens package into the centerpiece of an artifact-attrition deck: it rewards you for overproducing artifacts and gives you a sink that converts board presence into reach. The 2/2 frame is the honest part of the deal; the parents themselves are fragile, and the value lives in what they leave behind rather than what they do in combat. As a piece of go-wide-into-burn design, it sits at the seam between aristocrats and artifacts, drawing on both: the death-by-a-thousand-pings plan of sacrifice decks, executed with metal instead of bodies.








