Phyrexian Archivist
Graveyard hate that repeats and never mills you into a corner. Most graveyard interaction forces a trade of speed for permanence: an exile spell answers one target and leaves your hand, a mass-exile enchantment shuts everything off but only fires once. This trades the other way, offering a slow, recurring valve that sits on the board as a 4/5 wall with reach. The activated cost is deliberately taxing so the effect stays a leak rather than a lock: two mana and a tap per card means you cannot empty a graveyard in a turn, only pick off the single reanimation target or flashback spell that matters most, one activation at a time. Bottoming rather than exiling is the quiet distinction that shapes what it is good against; the card goes to the bottom of the library, so it is not gone forever, which means it is a hedge against recursion loops more than a hammer against reanimator's whole plan. The reach and the sturdy body are the concession that makes the six-mana price honest: a card asked to grind an engine down over several turns has to survive the ground and the air long enough to do it. This is graveyard hate built for the long game, a defensive fixture that answers the graveyard the way a blocker answers a board, gradually and on your own clock.
