Phoenix Down
Reanimation for a single white pip up front and one more white activation on the back end, wrapped inside an artifact that also moonlights as a targeted answer: two jobs bolted to one exile-on-use body. White has rarely been the color that raises the dead, and when it does it pays in restrictions. The mana-value clamp keeps this from cheating out anything that matters as a finisher, and returning the creature tapped means no immediate blocker, no surprise attacker, no ambush value. What you get back is a small creature at a discount, on your terms, at your leisure. The second mode carries the color's fingerprints: exiling a Skeleton, Spirit, or Zombie already on the battlefield is clean white removal aimed at the exact creature types that tend to recur, tokens included, and it hits reanimation payoffs before they can attack. That the same artifact can either fuel your own recursion plan or unmake someone else's revenant is the tension the flavor is built on: a revive that revives or exiles, depending on which end of the effect you need. The exile-on-activation cost is the self-limiting clause; you get one choice, once, and then the artifact is gone. It reads as a toolbox slot rather than an engine, which is exactly the lane white reanimation has always occupied: modest, conditional, and quick to spend itself.

