Pharika's Spawn
The trick isn't the body: a 3/4 for four is a plain rate, and on the first cast that's all you get. The value is that escape converts a forgettable creature into a recurring edict engine. Cast it once, let it die, then pay the escape cost to bring it back with two counters as a 5/6 that strips a creature off each opponent, with the graveyard tax (exiling three other cards) as the only brake on repeating it. What makes the sacrifice clause sharp is the wording: each opponent sacrifices a non-Gorgon creature of their choice, so it's an edict, not targeted removal. That punishes decks that have run low on chaff and can't hide their key threat behind a token, and it walks past hexproof and protection the way any sacrifice effect does. The Gorgon exclusion is a small flavor-and-function grace note that keeps a mirror from eating itself, but the strategic weight sits entirely on escape doing what recursion has always wanted to do in black: turn a full graveyard into repeated attrition. It's a grind card by construction, built to win the long game by making every trade the opponent survives cost them another body when this claws its way back.
