Pharika's Disciple
Stacking deathtouch onto a renown creature builds a one-time combat squeeze onto a single common-rarity body. Renown wants the creature to connect with a player; deathtouch punishes any blocker that steps in front of it. A defender who chumps stops the counter from landing but loses a creature for the privilege; one who declines to block hands over both the free hit and the permanent upgrade. That double-bind is the entire reason for pairing the two keywords, and it teaches the interaction to newer players without a rules seminar attached. The crucial detail is that renown fires exactly once: once combat damage lands and the body grows to 3/4, the creature is renowned and the counter machinery shuts off for good. What deathtouch keeps doing after that is hold a flank as a deterrent rather than a disposable trade, since any blocker still dies to a sliver of its combat damage. This is a modest green midrange creature doing a demonstration job, showing how an aggression-forcing mechanic and a combat-math mechanic sharpen each other when they share a body: the growth is the carrot that gets it swinging, and the deathtouch is the stick that makes every block after the first a bad deal.
