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Moxonomy

Phantom Whelp

Creature — Illusion Dog1 generic manaBlue mana

The drawback here is purely combat-flavored: this 2/2 attacks or blocks, then returns to your hand at end of combat, after damage has already resolved. That timing matters more than it looks. The bounce does not save it from a trade: it takes combat damage in the normal step like anything else, and if that damage is lethal, it dies before the end-of-combat trigger can rescue it. What the return actually buys is sustained reach. A body you can swing or block with, then replay turn after turn, paying the mana again each time to redeploy rather than committing a permanent presence to the board. The mandatory, combat-locked bounce is the cost: you can never simply leave it out as a stable threat, so every aggressive or defensive use becomes a recast next turn. That repeated return doubles as an engine, since each combat re-triggers whatever rewards a creature leaving or re-entering play, turning a humble body into a recurring source of enters-the-battlefield value. As a member of the broader return-to-hand vocabulary, it sits closer to a recurring threat than a fixed one: a 2/2 you keep cycling back into play rather than one you trust to stay put. The protection it offers is partial and conditional, undamaged after combat only if it survived combat in the first place, which is a more honest read than calling it untouchable.

Phantom Whelp (ody)
ODY · #93common
Pricing
Normal: $0.10
Foil: $0.57
Oracle Text

Rules text

When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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