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Moxonomy

Phantom Ninja

Creature — Illusion Ninja1 generic manaBlue manaBlue mana

The Illusion type has spent most of its history attached to a drawback: a body that dies the moment it's targeted, or a creature that trades its life for a spell dodged. This one strips all of that away and keeps only the unblockable clause, which is precisely what a Ninja wants. Ninjutsu asks for an attacker that connects unopposed so it can be swapped for something meaner, and a 2/2 that can't be blocked is the cleanest possible enabler, guaranteed to slip through and hand off to the Ninja waiting in hand. That makes the card less a creature you cast to win with and more a delivery mechanism, a reusable key that opens the combat step. The tribal double-billing is doing real work rather than decorating a filler common: Illusion for the pieces that care about the type, Ninja for the ninjutsu shell itself, so the same body reads as two different tools depending on which engine you've built around it. What it lacks in size it repays in reliability, and reliability is what an evasive enabler exists to sell. You are not paying for damage; you are paying for the certainty that the trigger you built around actually fires.

Phantom Ninja (mh1)
MH1 · #62common
Pricing
Normal: $0.27
Foil: $0.81
Oracle Text

Rules text

This creature can't be blocked.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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