Phantom General
The lord that doesn't care what your tokens are. Tribal anthems anchor a creature type: a Spirit gets the buff, a Soldier gets the buff, and the rest of your board sits at base stats. This one keys off the manufacturing method instead of the printed type, so a 1/1 Spirit, a 0/1 Saproling, a 3/3 Beast, and a colorless Servo all swell the moment they're created. That cross-type breadth is the whole pitch, and it lines this design up with the token-payoff school rather than the tribal-lord school: Intangible Virtue does the same work as a noncreature spell, and there is a small family of these +1/+1 effects that read tokens as a category unto themselves. The 2/3 body carries more weight than the static line suggests: it survives the small sweepers and combat that tend to clear a go-wide board, so the anthem doesn't evaporate the turn after you commit. The cost is the discipline here. Token strategies want to be flooding the board by the time a four-drop lands, and a static buff that only matters once you already have bodies down asks you to win the early game before it does anything. It is a force multiplier, never a starter, and it pays off best when the deck already has its token engine humming.


