Phantom Carriage
The enters trigger doesn't put a body on the board or draw a card: it tutors a graveyard-castable spell straight into the yard, skipping the hand entirely. That reframes what the search is worth. A flashback or disturb card in your graveyard isn't a dead sheet of cardboard waiting to be discarded; it's a resource already staged for its second use, castable on its own timeline. So the six-mana flier is really two spells stacked into one investment: a 4/4 evasive threat now, and a guaranteed second cast of whatever recursion piece your deck most wants back, whether that's a burst of card advantage, a removal spell, or a creature that returns transformed. The two mechanics it fetches are not interchangeable: flashback pulls a spell you'd otherwise have to draw, while disturb hands you a creature that comes back as a different, usually more resilient permanent. Feeding either into the graveyard directly means you've paid the "get it to the yard" tax up front and skipped the loop most graveyard decks stumble on. What limits the trigger is that the payload only matters if you've built to use it; with no flashback or disturb cards to find, the search reads as flavor text and the card collapses back into a plain flying beater. It's an engine piece dressed as a midrange finisher, and the shuffle-and-search does nothing unless the deck around it is stocked with second casts worth setting up.

