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Moxonomy

Phantasmal Terrain

Enchantment — AuraBlue manaBlue mana

Two blue mana to retype a land, with no card drawn, no mana fixed in your favor, no immediate board impact: read today, it plays like a riddle. The card is a weapon pointed sideways. Its job is to break someone else's mana or someone else's land-matters trigger: turn an opponent's Plains into a Swamp under a Karma effect, make a nonbasic vulnerable to a basic-typed punisher, or strand a deck that needed a specific basic type to cast its spells. The Aura frame is doing the work the rate cannot: by sticking the chosen type on the permanent itself, the effect persists across untap steps and stacks with every other ability that checks land type. It comes from a moment when Wizards still designed blue cards as oblique attack vectors rather than tempo plays, when "enchant land" was assumed to be a real card slot, and when a control deck paid the cost of a card willingly for a structural lock rather than counting it as a tempo loss. The design space it occupies (basic-type rewriting as an offensive tool) has mostly been folded into Spreading Seas, which kept the type-change and bolted a cantrip on top. Phantasmal Terrain is what that idea looked like before the rate got fixed.

Phantasmal Terrain (6ed)
6ED · #84common
Pricing
Normal: $0.17
Foil:
Oracle Text

Rules text

Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

15 sets
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