Phalanx Tactics
The instant-speed team pump has always been a tension between reach and rate: an anthem effect that lives on the stack rewards the aggressor, but paying to buff every attacker at once is expensive, so most versions settle for a flat +1/+1 across the board. This one bends the curve by splitting its output. Everything gets the flat +1/+1, but one creature of your choosing gets +2/+1 instead, which is the extra point of power that turns a stalled race into lethal or a chump-block into a two-for-one on the crackback. The design logic is the go-wide deck's problem in miniature: the more bodies you have, the more a symmetric anthem does, but the fewer of them punch through a single blocker. Naming a target lets the pump ask which creature actually needs the edge, usually whichever one the opponent left unblocked or the one holding a deathtouch fight. Held at instant speed, it doubles as a combat trick: bait a block, then blow out the math after attackers and blockers are locked, or ambush an incoming alpha strike and win the exchange. It is a modest card doing a specific job for wide white aggro, where the difference between a stalled board and a closed-out game is often exactly the one extra point of power it hands to the creature that needs it.


