Phalanx Formation
Double strike is the keyword most worth handing out to a whole team, because it does not add a fixed number to combat damage: it doubles whatever is already there. That is the reason this pump multiplies threat rather than nudges it. A creature that would have traded now kills its blocker on first-strike damage and walks away unhurt; an unblocked attacker deals twice its printed power, often enough to close a game against an opponent who tapped out on the wrong turn. The base cast is unremarkable: one creature, three mana, a keyword until end of turn. The scaling is where the design lives. Each additional target taxes another , so covering four or five creatures asks for a real all-in commitment, a turn where the offense is the plan and nothing is held back. It wants a board already wide enough to make doubling matter, which quietly makes it a payoff card wearing the costume of a combat trick. Keyword-granting team pumps have always been more dangerous than flat stat boosts, precisely because they compound with power the board already carries rather than dispensing a uniform bonus. This one prices that compounding by the head: the more you want to double, the steeper the tab, and the answer to how many creatures you can afford to swing with is written directly into the mana.
