Petrified Plating
Suspend on an aura is a strange marriage of two clocks, and this is one of the very few cards that ever tried it. The body of the design is the most pedestrian thing in green: a flat +2/+2 buff, the kind of pump effect that has been common-rarity filler since the earliest sets. What complicates it is the option to skip the mana cost entirely by paying a single green up front and waiting two upkeeps. The wrinkle is that an aura on a timer has no creature to enchant while it sits in exile, so when the last time counter comes off you cast it as normal and must choose a legal target then, with the buff finally landing on whatever survived the two turns it spent ticking. That delay is the whole experiment: the early-game discount asks you to commit a mana to a card that sits in exile doing nothing until the board has already moved past it, betting that the creature you want to grow is still alive and still relevant two turns later. It is a deliberate stress test of how a delayed, fixed-rate enchantment behaves when the thing it enchants is not yet chosen, grafting suspend's wait-and-pay tension onto an effect that normally wants immediacy. The answer, as the rate suggests, is that pump spells are the wrong place for patience.
