Person of Interest
The self-suspecting body is the mechanical wrinkle worth pausing on. Suspect is normally a downside pinned on your opponents' creatures: menace makes them harder to block, but the can't-block clause turns them into liabilities on defense. Here the drawback is applied to your own attacker on purpose, and the token it makes is the counterweight. The 2/2 Human Rogue walks in unable to block, so the 2/2 Detective it spawns is the stationary half of the pair: a wall the suspected body can't be, a blocker that holds the ground the aggressor is committed to abandoning. That split is the whole design logic. You get four power across two bodies for the mana, but the power is deliberately unbalanced toward the red plan, with the white-and-blue token quietly covering the defensive gap suspect opened. It is a tidy demonstration of how a keyword built to punish opponents can be repriced into an upside when you own both sides of the transaction, and of the Detective token as a resource this era's designs kept handing out as connective tissue between the mechanic and the format's investigate-and-clue plumbing.
