Perimeter Enforcer
A payoff engine dressed as an evasive lifelink body. The reward is deliberately double-tapped: it grows both when another Detective enters and when a Detective you control is turned face up, tying it to two distinct build patterns at once. The first is the wide, go-tall Detective aggregate where each new investigator pumps the flyer while it drains for the difference. The second is the more interesting one: cloak and disguise Detectives enter as face-down 2/2s that later flip, and each of those turn-ups is a separate trigger, so a board that looks static can suddenly balloon through a single unmorph. The pump expires at the end of the turn, which forces the card to earn its size in the same attack step it gains it: this is a swing threat, not a permanent accumulator you develop and forget. That temporary window is precisely what makes flying and lifelink so valuable here, since every fleeting +1/+1 doubles as both a clock in the air and a life cushion on the same swing. As tribal-payoff design, it is a tidy piece of work: a two-mana 1/1 that scales with a mechanic (face-down flipping) most tribes never touch, giving the Detective archetype a growth vector that does not depend on flooding the board with bodies alone.
