Perennial Behemoth
The 2/7 body announces its role before you read the text: this is a wall, built to stand in front of attackers while the graveyard fills behind it. Both abilities feed off that yard, and neither is flashy. Playing lands from the graveyard doesn't ramp on its own (it still costs you the turn's land drop), but it converts a mill-heavy or fetch-heavy library into a self-refilling source of land drops, so the deck grinding through its own cards stops flooding out and stops missing drops. Unearth is the second use, and it's a single use: two green returns the Behemoth with haste for one attack, then exiles it at the end step (or the moment it would otherwise leave). No loop, no engine off the creature itself, just one last swing and a permanent goodbye. The interplay of a fully colorless casting cost with a green-pipped unearth is the deliberate seam. Any deck can cast the body, but only a green deck can buy the graveyard return, which is how a colorless artifact ends up earning its slot in a green shell rather than an artifact-matters one. The land clause is the load-bearing half, offering steady card advantage across a long game; unearth is the closer stapled to it, a way to cash the corpse in for reach when the board has stalled and the walls need to become a threat exactly once.





