Perennation
Reanimation has always paid for its power with fragility: the creature comes back, but a Swords to Plowshares or a well-timed bounce spell sends it right back, and you have spent six mana to hand your opponent tempo. This one hardens the target at the point of reentry. The permanent returns with a hexproof counter and an indestructible counter already stapled on, so targeted removal cannot point at it and board wipes cannot destroy it; it walks through the two most common answers untouched. The gap the counters leave is the interesting one. They stop destruction and targeting, but they do nothing against a sacrifice edict, an exile effect, or a -X/-X, so the protection is real but not total, and a prepared opponent still has lines. What pays for that reach is the mana and the scope. Three colors and six total is a genuine cost, and the effect is a one-shot with no recursion of its own, so it is not a value engine but a single decisive swing that expects something already worth protecting in the yard. The wording widens the frame past the reanimator template, too: it reads "target permanent card," so lands, artifacts, enchantments, and planeswalkers all return on the same hardened terms, not just creatures. A reanimated fixture that cannot be pointed at and cannot be blown up forces the opponent to reach for the narrower answers, which by design are the ones they are least likely to be holding.



