Peregrine Mask
The contradiction is the whole design: you bolt flying and first strike onto a creature, then nail it to the ground with defender. The result is a wall that swings for nothing but punishes everything. Equip it to a humble bear and you get an aerial blocker that kills attacking fliers before they connect and trades up against ground creatures it has no business beating, all without ever tapping to attack. This was a niche the early Equipment designers kept circling: gear that improves a creature defensively rather than turning it into a threat. The cost structure reinforces the intent, since paying to attach a piece of equipment that explicitly forbids attacking is an investment only a control or stall-minded deck makes willingly. The first strike clause is the part doing real work; a flying defender already gates the skies, but adding first strike means it dominates that airspace, eating most attackers rather than chump-blocking them. Later Equipment learned to wear its drawback as flavor rather than function, but few have committed to pure defense this completely. What you have is a permanent that asks the opponent to find another angle, because the one your creature is now guarding is closed.
