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Moxonomy

Peregrination

Sorcery3 generic manaGreen mana

The split delivery is the whole calculation: one basic onto the battlefield tapped, one into hand, and a scry to close. That puts it squarely in the green ramp-with-fixing family that Cultivate and Kodama's Reach define, but it asks for one more mana than those three-mana staples and spends the difference entirely on card selection. Cultivate does the same two-basic fetch (one tapped, one to hand) with no filtering afterward; this pays the extra mana to peek and reorder before the next draw. The tapped land means it never accelerates you the turn you cast it the way an untapped fetch would; you are paying to secure two land drops and smooth the following card, not to jump ahead on mana. What it does cleanly is thin two basics from the deck while filtering, which keeps it honest in builds that fear color screw more than flooding. It is a fixing piece first and a card-quality piece second, and the scry is where those two jobs fuse: a green sorcery that not only finds lands but tidies whatever follows them.

Peregrination (bng)
BNG · #132uncommon
Pricing
Normal: $0.20
Foil: $0.56
Oracle Text

Rules text

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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