Peregrination
The split delivery is the whole calculation: one basic onto the battlefield tapped, one into hand, and a scry to close. That puts it squarely in the green ramp-with-fixing family that Cultivate and Kodama's Reach define, but it asks for one more mana than those three-mana staples and spends the difference entirely on card selection. Cultivate does the same two-basic fetch (one tapped, one to hand) with no filtering afterward; this pays the extra mana to peek and reorder before the next draw. The tapped land means it never accelerates you the turn you cast it the way an untapped fetch would; you are paying to secure two land drops and smooth the following card, not to jump ahead on mana. What it does cleanly is thin two basics from the deck while filtering, which keeps it honest in builds that fear color screw more than flooding. It is a fixing piece first and a card-quality piece second, and the scry is where those two jobs fuse: a green sorcery that not only finds lands but tidies whatever follows them.
