Peppersmoke
The conditional cantrip is the design idea here, and it is built to reward a single deckbuilding commitment rather than tribal devotion. A black instant that shrinks a creature by -1/-1 is unremarkable on its own: it kills the one-toughness mana dorks, weenies, and tokens that black has always wanted a cheap answer for, and it shaves a point off something bigger to swing a combat math problem. The card draw is gated on the loosest possible tribal trigger, controlling at least one Faerie, so the cost of turning a serviceable removal spell into a serviceable removal spell that replaces itself is just owning a single creature of the right type. That is the lever the design pulls: not a full tribe, not a count of permanents, not any cumulative condition, only a yes-or-no presence check resolved on resolution. The -1/-1 also reads as a small but real upgrade over plain damage in the matchups that matter to a tempo deck: it dodges damage-prevention effects, ignores indestructible, and stacks with combat to finish a creature that would survive a like-sized blocker. Most one-mana removal that cantrips comes wrapped in a harder restriction; this one trades raw kill range for a near-free card whenever the deck already has a Faerie in play.

