Pegasus Courser
The interesting work here is on the ground, not in the air. A flyer that grants flying reads as a tautology in the abstract, but the body tells the real story: 1/3 is a defensive stat line stapled to an aggressive trigger, which means the card wants to attack precisely to push a teammate over a wall of blockers, then survive long enough to do it again next turn. The toughness is what makes the loop repeatable; a 1/1 with the same text trades into the first chump block and the engine stalls. The ability conditions on the attack, so the evasion it grants is a tempo tool, not a combo enabler: it can only spring a creature already committed to the red zone, and it expires at end of turn. That narrow window is the whole point. It rewards committing a fat ground threat to the swing and then ferrying it past the defense, turning a stalled board into reach. It descends from a long line of flying-granters welded to modest bodies (Wind Drake's airspace, but with a job to do), the connective glue that holds a white aggro curve together without ever being the card you remember winning with.


