Peema Trailblazer
This 3/3 is both the generator and the sink for its own resource, which is the tension it resolves. Most energy cards spread the currency across a whole engine, banking counters from one card to spend on another; here the trample body feeds a meter that only this creature cashes in. Connect for damage and you bank exactly that many counters, so a clean swing leaves you halfway to the six-energy exhaust cost after one hit. The exhaust clause is the balancing wrinkle: it fires once, ever, so the payoff is a single detonation rather than a repeatable draw engine. When it does go off, sequencing matters. The two +1/+1 counters resolve first and go on this creature, growing the body, and only then does the card check the greatest power among creatures you control to set the draw. That ordering means the pump can feed its own refill if this is your largest threat, and a bigger creature already on the battlefield raises the ceiling without any choice on your part; nothing here targets, so the growth is locked to this body and the draw counts whatever board it finds. Exhaust as a keyword exists to license effects that would be broken on a loop, and this is a clean statement of that logic: a green beater that stockpiles a resource through combat, then cashes the whole pile in for growth and a burst of cards, one time, at the moment you choose.

