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Moxonomy

Peel from Reality

Instant1 generic manaBlue mana

The genius is in the forced symmetry that isn't symmetric at all. Return one of yours, return one of theirs, both at instant speed for a trivial cost: on paper it reads like an even trade, a wash. In practice the friction runs entirely in your favor, because the creature you're "losing" is one you chose. Send back a creature with an enters-the-battlefield trigger and the cost of returning your own body becomes the payoff: a re-cast Mulldrifter, a reset value engine, another go at any creature you'd happily replay. The opponent, meanwhile, loses a creature with no such upside, their tempo gone and any auras or counters on it stripped away in the move. That asymmetry of intent is the whole design. The two-target requirement is the tax that pays for it: you cannot cast this with the opponent's side empty, and that mandatory pairing is exactly what forces the spell into its two roles. It is a tempo play and a combo enabler wearing the same two-mana coat, and which one it is depends entirely on which creature you point each half at. That is why the template has outlasted flashier bounce that came after: the demand that you return one of your own creatures looks like a drawback, but for the decks built to abuse a re-entry trigger, it is the engine driving the whole thing.

Peel from Reality (m15)
M15 · #74common
Pricing
Normal: $0.11
Foil: $0.33
Oracle Text

Rules text

Return target creature you control and target creature you don't control to their owners' hands.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

6 sets
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