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Moxonomy

Pearl Shard

Artifact3 generic mana

The activation reads as a single colorless cost or a discounted white one, and that fork is the whole design idea, predating the hybrid mana symbols later sets standardized. The "White mana or 3 generic mana" clause gives a colorless artifact a color identity without locking out the decks artifacts are meant to serve: a white shell gets a cheaper, repeatable damage-prevention valve, while everyone else pays full freight for the same insurance. It belongs to a cycle of Shard pieces that each guarded a different color's signature effect, with damage prevention drawn as white's. The effect itself stays deliberately small: two damage, prevented, to any target, which makes it as useful for shrinking an attacker or blunting a burn spell as for keeping the player alive. Because the cost per activation runs high and the ability repeats, the card behaves less like a one-shot prevention spell (the kind that stops a single attack and then disappears) and more like a standing tax on incoming damage, available turn after turn at a price that never lets it fully wall off a swing. That is the tension it resolves: how to let an artifact care about a color without requiring it. The answer was to make white a discount rather than a gate, and to keep the prevented amount modest enough that the repeatability is the appeal, not the rate.

Pearl Shard (mrd)
MRD · #225uncommon
Pricing
Normal: $0.12
Foil: $0.39
Oracle Text

Rules text

3 generic mana, Tap or White mana, Tap: Prevent the next 2 damage that would be dealt to any target this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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