Peace of Mind
A repeatable lifegain engine built on a deliberately steep tax: every three life costs you a white mana and a card, with no cap on how often you can pay. That conversion rate is the whole story. Trading a card and a mana to gain three life is one of the worst exchanges in the game on its face, so the card is harmless in a vacuum and dangerous only when the discard stops being a cost. The design lives or dies on whether you want cards in the graveyard or want to empty your hand. Pair it with payoffs that reward discarding (graveyard recursion, madness, reanimation fodder) and the discard stops bleeding cards and starts laundering them into life while you fill the yard you wanted full anyway. It is an early example of a class of enchantments whose printed downside is meant to be turned into an upside by the deck around it, a discipline Wizards leaned on heavily in the years that followed. As a standalone lifegain piece it asks too much; as a repeatable discard outlet that happens to stabilize a life total, the white-mana cost per activation is a real friction, but a cheap one to pay when the cards leaving your hand are doing work somewhere else.




