Pawpatch Formation
Green's answer to the flexibility problem, priced at two mana. The color has always been the primary answer to enchantments and fliers, and it usually gets one narrow tool per card: an enchantment wipe stapled to a creature, a fight spell that can only aim upward. This folds three of those jobs into one instant and picks the mode at the moment you cast it. Two of the choices are the classic green anti-air and Naturalize effects, kept tight to what green is allowed to touch; the third is a pure value line that replaces the card and leaves a Food behind. That third mode is what makes the card worth a slot when the removal targets are absent: a hedge against a hand full of a card that would otherwise be dead, converted into a cantrip with a small lifegain kicker attached. The design discipline here is that the destruction modes stay inside green's color pie (flying and enchantments, not creatures at large), so the flexibility never crosses into removal green was never supposed to have. What you are buying is not raw power but the elimination of the dead-draw: an answer that is always live because its worst case is still a card and a Food.
