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Moxonomy

Pause for Reflection

Instant2 generic manaGreen mana

The Fog effect has always been priced at one or two mana because that is all it is worth: a one-turn pardon on combat damage, dead the moment the crisis it papered over passes and the game grinds on. This one costs more on paper, then hands you a way to pay almost none of it. Convoke turns the green Fog into a spell your blocking creatures can fund, which is the quiet joke of the design: the same army that just declared blocks can tap to buy the turn where none of them die. In a board state with bodies to spare, the green-mana floor collapses toward zero, and a card that reads as overcosted becomes a near-free reset on a doomed combat step. That inversion is the whole reason convoke sits on a defensive trick rather than a beater. Most convoke cards reward going wide by making the wide board cast something cheaper to push the attack further; this one runs the logic backward, using the width to undo combat entirely. The cost it can dodge is exactly the cost a Fog could never justify, so the keyword is not a discount here so much as a license to print a more expensive damage-prevention spell that the deck most likely to want it can almost always afford.

Pause for Reflection (grn)
GRN · #140common
Pricing
Normal: $0.17
Foil: $0.38
Oracle Text

Rules text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 generic mana or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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