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Moxonomy

Patient Naturalist

Creature — Human Scout2 generic manaGreen mana

A self-mill body that refuses to whiff. The trigger mills three, then reaches into what it dumped for a land: pure filtering that trades the top three cards of your library for the land drop you were digging toward. The clever branch is the fallback. Come up empty on lands and the card makes a Treasure instead, converting a dead mill into ramp of a different flavor. That "if you can't" clause is the design discipline at work; it removes the variance floor that sinks most dig-for-a-land creatures, so a graveyard-hungry hand and a land-flooded library both come out ahead, just by different routes. The card either fixes your mana or accelerates it, and never sits on its hands. Green's toolbox has long included creatures that stock the yard and creatures that fetch lands; folding both jobs into one enter-the-battlefield trigger, with a self-correcting fallback, is the tidy part. The 2/3 body is deliberately unremarkable, present to block early and hold the ground the ability is buying time to develop. Everything worth watching here lives in how the trigger resolves its own bad beats.

Patient Naturalist (otj)
OTJ · #174common
Pricing
Normal: $0.10
Foil: $0.08
Oracle Text

Rules text

When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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