Patient Naturalist
A self-mill body that refuses to whiff. The trigger mills three, then reaches into what it dumped for a land: pure filtering that trades the top three cards of your library for the land drop you were digging toward. The clever branch is the fallback. Come up empty on lands and the card makes a Treasure instead, converting a dead mill into ramp of a different flavor. That "if you can't" clause is the design discipline at work; it removes the variance floor that sinks most dig-for-a-land creatures, so a graveyard-hungry hand and a land-flooded library both come out ahead, just by different routes. The card either fixes your mana or accelerates it, and never sits on its hands. Green's toolbox has long included creatures that stock the yard and creatures that fetch lands; folding both jobs into one enter-the-battlefield trigger, with a self-correcting fallback, is the tidy part. The 2/3 body is deliberately unremarkable, present to block early and hold the ground the ability is buying time to develop. Everything worth watching here lives in how the trigger resolves its own bad beats.
