Pathmaker Initiate
Evasion-granting auras and equipment have to commit to one attacker and stay committed; this turns the same job into a repeatable, redirectable one. The activated ability picks a fresh target each combat, so the unblockable grant follows wherever the eligible threat is: a token this turn, a different small body the next, whichever one most needs to slip past a clogged board. The power-2-or-less clause is the restriction that pays for that flexibility. It caps the payload at exactly the kind of creature this slots beside, the cheap aggressive bodies and the small attackers that just need to connect, and it locks out the haymaker finisher you would most like to walk through. The eligibility check matters in sequencing too: any pump you stack on a creature can push it past 2 power and out of legal range, so the unblockable grant has to come first, before the swing gets fattened. Self-targeting is on the table, since the 2/1 qualifies for its own ability, but spending the whole attack step pushing two damage is a concession, not a game plan. What this really wants is a deck where the threat is wider than any one creature: tokens, going wide, any board fielding a crowd of small bodies that benefit from a guaranteed hit. The friction is that it taps, so it is a one-creature-per-turn valve rather than a board-wide breakthrough, and it asks you to read the blockers before the math settles.



