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Moxonomy

Path to Redemption

Enchantment — Aura1 generic manaWhite mana

Pacifism with a back door. For two mana, the enchanted creature can neither attack nor block: soft removal that shuts a threat out of combat without ever putting it in the graveyard. What separates this design from the parade of "can't attack or block" auras is the sacrifice clause, which lets you cash the parked creature in later. Five mana and the Aura itself exile the enchanted creature outright and leave a 1/1 Ally token behind, converting a temporary lock into a permanent answer. That changes how the card ages across a game: early on it is a tempo play; later, when five mana is trivial, it becomes an exile effect that also nets a body. The your-turn-only restriction on the activation is the leash. Because it is limited to your turn, you cannot spring the exile on your opponent's turn in response to a sacrifice or a bounce spell aimed at the creature, so a threat can slip out of your Aura before you ever get the chance to convert it. The token is the flavor payoff of the name, a redeemed convert rather than a corpse, but mechanically it also feeds the tokens-and-Allies builds that want bodies more than they want clean removal.

Path to Redemption (tla)
TLA · #31common
Pricing
Normal: $0.16
Foil: $0.27
Oracle Text

Rules text

Enchant creature Enchanted creature can't attack or block. 5 generic mana, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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