Path of Annihilation
Two ramp jobs from opposite ends of the curve, folded into one enchantment. The pair of Eldrazi Spawn it makes on arrival are immediate one-shot mana, the small burst that carries you toward the top end early. The static line that turns every Eldrazi you control into a mana rock of any color is the durable engine: it converts the whole tribe, tokens included, into fixing, which also breaks a colorless deck out of the color-access problems that usually punish playing off-color spells. That last point is the design tell. Devoid makes the enchantment itself colorless despite its green casting cost, which suits the Eldrazi theme in a way that matters mechanically: a colorless permanent that quietly hands a colorless deck whatever color it needs. The lifegain rider on casting a seven-plus creature is the smallest of the three abilities but the clearest statement of intent. This is not a fixer for a fair midrange deck; it is a ramp piece built to survive the turns before something enormous lands and to pay you back when it does. It shares the design instinct of Eldrazi ramp enablers that fold mana production and tribal payoff into the same effect: a plain rock sits off to the side as a standalone accelerant, while this one scales with the board you were already assembling, feeding each Eldrazi you cast back into its own mana base.
