Patch Up
Reanimation in white almost always comes wrapped in a size clause, because the color is not supposed to cheat the biggest bodies out of the graveyard: that job belongs to black. This one honors the guardrail by capping what it can return not per-creature but in aggregate, three or fewer mana value spread across up to three targets. The math is the whole design. You can bring back one three-drop, or a two-drop and a one-drop, or three separate one-mana creatures, but the pool never exceeds three total, which locks the card into the small end of the curve where white recursion has always lived. That constraint turns it into a rebuild button rather than a reanimator spell: after a board wipe, it repopulates a swarm of cheap creatures in a single sorcery, and any deck built on death-triggered value gets three sacrifice fodder bodies back with their enters-the-battlefield effects intact. The batch nature is the tension worth noticing. Most graveyard-return effects in white price a single creature; asking for three at once, with a shared budget, tilts the card toward go-wide token-and-aristocrat shells rather than toward getting one specific creature back. It is a mass-recursion tool dressed as a modest sorcery, and the ceiling is not the power of any one creature it returns but the sum of small enters-the-battlefield and dies triggers it can rebuild all at once.
