Part the Veil
A panic button that doubles as a value engine, and the doubling is the whole reason to run it. Bouncing your entire board to hand is, on its face, a tempo disaster: you spend four mana to undo your own development. The trick is that this design lives in a deck full of enters-the-battlefield triggers and creatures it never wanted parked on the field to begin with. Read as a sweeper dodge, it saves your team from a board wipe at instant speed and resets every one of those triggers for a second deployment. Its Arcane typing ties it to splice, letting cards with splice onto Arcane ride along on it, so the mass bounce becomes the back half of a larger turn rather than a tempo apology. What pays for the symmetry-free upside is the symmetry within your own side: it is all your creatures or none, no targeting, no selection, so it punishes a wide board as hard as it rescues a threatened one. That bluntness is the cost. The shell has to be built toward a board you are happy to pick back up, and it rewards a deck where returning a creature to hand reads closer to a flicker than a retreat.
