Parallax Dementia
Fading is usually a tax, a counter clock ticking your permanent toward its own removal. This Aura turns that exit into the payoff. With fading 1, it enters carrying a single fade counter; that counter comes off your next upkeep, and on the upkeep after, with nothing left to remove, you sacrifice it. The leaves-the-battlefield clause then destroys the enchanted creature with no regeneration. Cast before combat, that timer gives you two of your own combat phases under the +3/+2 before the fuse burns down. The interesting question is whose creature wears it. On your own attacker, it is a self-immolating pump that demands you cash in the boost before the clock runs out. On an opponent's creature, it is a two-mana kill spell dressed as a gift: you hand them a stat bonus they cannot refuse, then fading does the executing for you, and the can't-be-regenerated clause forecloses the obvious escape. The card is built on the gap between a benefit you control and a destruction you cannot stop once it is in motion. Note that it does not dodge the usual Aura tax: if the host dies or is sacrificed first, the Aura falls off, its trigger resolves against an already-gone creature, and you eat the standard two-for-one. The destruction is reliable only when you are the one running out the timer; against an opponent, it is removal with a fuse, not removal that cannot be answered.

